package MyGame;
import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;


public class GameLet extends MIDlet{

	protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
		
	}

	protected void pauseApp() {
		
	}

	protected void startApp() throws MIDletStateChangeException {
		Display.getDisplay(this).setCurrent(new Ast2Canvas());
	}

}
